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P

P_deployMe - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
This class is used to allow an agent to ask an environmentManager Agent to deploy it in.
P_deployMe() - Constructor for class eu.su.mas.dedale.mas.agent.interactions.protocols.P_deployMe
 
P_deployMe.R1_deployMe - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
OneShot behaviour, used by the agent when arriving on a given container to ask for a deployment in the environment, if any
P_deployMe.R1_ManagerAnswer - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
Behaviour waiting the gatekeeper answer.
P_deployMe.R2_envManager - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
This behaviour is always running on the GK
P_terminate - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
This class is used to allow an agent to ask another one to terminate itself.
P_terminate() - Constructor for class eu.su.mas.dedale.mas.agent.interactions.protocols.P_terminate
 
P_terminate.R1_ReceiveTransferTerminate - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
Always listening on the Gk
P_terminate.R1_SendTerminate - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
 
P_terminate.R2_ReceiveTerminate - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
Always listening on the agent to kill it if requested
PATH - eu.su.mas.dedale.env.ElementType
Path is generated by the human controlled agent, is visible on the case it is released, and has an occurence that only depends on the agent position and current potential next-destination
PERCENTAGE_TREASURE_LOSS - Static variable in class eu.su.mas.dedale.env.InGameConfigurationFile
 
pick() - Method in class eu.su.mas.dedale.mas.AbstractDedaleAgent
 
pick(String, Location, ElementType, Integer) - Method in class eu.su.mas.dedale.env.gs.gsEnvironment
 
pick(String, Location, ElementType, Integer) - Method in interface eu.su.mas.dedale.env.IEnvironment
 
pick(String, Location, ElementType, Integer) - Method in class eu.su.mas.dedale.env.jme.jmeEnvironment
 
PLATFORM_HOSTNAME - Static variable in class eu.su.mas.dedale.princ.ConfigurationFile
 
PLATFORM_ID - Static variable in class eu.su.mas.dedale.princ.ConfigurationFile
 
PLATFORM_PORT - Static variable in class eu.su.mas.dedale.princ.ConfigurationFile
 
PLATFORMisDISTRIBUTED - Static variable in class eu.su.mas.dedale.princ.ConfigurationFile
1) Network and platform parameters
prepareMigration() - Method in class eu.su.mas.dedale.mas.agent.knowledge.MapRepresentation
Before the migration we kill all non serializable components and store their data in a serializable form
Principal - Class in eu.su.mas.dedale.princ
This class is used to start the platform and the agents.
Principal() - Constructor for class eu.su.mas.dedale.princ.Principal
 
propertyChange(PropertyChangeEvent) - Method in class eu.su.mas.dedale.env.gs.ObserverOfAgents
 
propertyChange(PropertyChangeEvent) - Method in class eu.su.mas.dedale.mas.agent.behaviours.platformManagment.GsControlBehaviour
 
PROTOCOL_TANKER - Static variable in class eu.su.mas.dedale.mas.agent.behaviours.ReceiveTreasureTankerBehaviour
 
PROTOCOLNAME - Static variable in class eu.su.mas.dedale.mas.agent.interactions.protocols.P_deployMe
 
PROTOCOLNAME - Static variable in class eu.su.mas.dedale.mas.agent.interactions.protocols.P_terminate
 
PROTOCOLNAME - Static variable in class eu.su.mas.dedale.mas.agent.interactions.protocols.P_terminate.R1_SendTerminate
 
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