Index
A C D E G H I J K L M N O P R S T U V W
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P
- P_deployMe - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
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This class is used to allow an agent to ask an environmentManager Agent to deploy it in.
- P_deployMe() - Constructor for class eu.su.mas.dedale.mas.agent.interactions.protocols.P_deployMe
- P_deployMe.R1_deployMe - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
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OneShot behaviour, used by the agent when arriving on a given container to ask for a deployment in the environment, if any
- P_deployMe.R1_ManagerAnswer - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
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Behaviour waiting the gatekeeper answer.
- P_deployMe.R2_envManager - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
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This behaviour is always running on the GK
- P_terminate - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
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This class is used to allow an agent to ask another one to terminate itself.
- P_terminate() - Constructor for class eu.su.mas.dedale.mas.agent.interactions.protocols.P_terminate
- P_terminate.R1_ReceiveTransferTerminate - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
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Always listening on the Gk
- P_terminate.R1_SendTerminate - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
- P_terminate.R2_ReceiveTerminate - Class in eu.su.mas.dedale.mas.agent.interactions.protocols
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Always listening on the agent to kill it if requested
- PATH - eu.su.mas.dedale.env.ElementType
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Path is generated by the human controlled agent, is visible on the case it is released, and has an occurence that only depends on the agent position and current potential next-destination
- PERCENTAGE_TREASURE_LOSS - Static variable in class eu.su.mas.dedale.env.InGameConfigurationFile
- pick() - Method in class eu.su.mas.dedale.mas.AbstractDedaleAgent
- pick(String, Location, ElementType, Integer) - Method in class eu.su.mas.dedale.env.gs.gsEnvironment
- pick(String, Location, ElementType, Integer) - Method in interface eu.su.mas.dedale.env.IEnvironment
- pick(String, Location, ElementType, Integer) - Method in class eu.su.mas.dedale.env.jme.jmeEnvironment
- PLATFORM_HOSTNAME - Static variable in class eu.su.mas.dedale.princ.ConfigurationFile
- PLATFORM_ID - Static variable in class eu.su.mas.dedale.princ.ConfigurationFile
- PLATFORM_PORT - Static variable in class eu.su.mas.dedale.princ.ConfigurationFile
- PLATFORMisDISTRIBUTED - Static variable in class eu.su.mas.dedale.princ.ConfigurationFile
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1) Network and platform parameters
- prepareMigration() - Method in class eu.su.mas.dedale.mas.agent.knowledge.MapRepresentation
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Before the migration we kill all non serializable components and store their data in a serializable form
- Principal - Class in eu.su.mas.dedale.princ
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This class is used to start the platform and the agents.
- Principal() - Constructor for class eu.su.mas.dedale.princ.Principal
- propertyChange(PropertyChangeEvent) - Method in class eu.su.mas.dedale.env.gs.ObserverOfAgents
- propertyChange(PropertyChangeEvent) - Method in class eu.su.mas.dedale.mas.agent.behaviours.platformManagment.GsControlBehaviour
- PROTOCOL_TANKER - Static variable in class eu.su.mas.dedale.mas.agent.behaviours.ReceiveTreasureTankerBehaviour
- PROTOCOLNAME - Static variable in class eu.su.mas.dedale.mas.agent.interactions.protocols.P_deployMe
- PROTOCOLNAME - Static variable in class eu.su.mas.dedale.mas.agent.interactions.protocols.P_terminate
- PROTOCOLNAME - Static variable in class eu.su.mas.dedale.mas.agent.interactions.protocols.P_terminate.R1_SendTerminate
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